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From VRishing to Fake Overlays: Are your XR products, services and processes safe from harm?

  • The Open Innovation and Collaboration Space, The Precinct Level 2, 315 Brunswick St Fortitude Valley, QLD 4006 Australia (map)

Session Information

The University of Qld XR cybersecurity project explores the breadth and scope of novel and augmented attack scenarios in extended reality technologies and highly immersive, social platforms. Additionally, the project aims to develop an attack testbed and intervention tools to visualise risky interactions and avatars to users to support users in XR.  

The workshop gives industry the opportunity to document the current risks, challenges and obstacles you are facing in developing and utilising XR. The roundtable discussions will collect risk and attack scenarios from industry and identify what challenges developers face in securing their XR products and B2B and internal processes relating to IP protection, securing devices and authorisation, psychological harms, social engineering attacks (VRishing etc), and cyberliteracy. In gathering this data, we aim to support local industry by supplying you with security tools that can be used when testing and deploying XR technologies in (and outside) the workplace across immersive live events, virtual product prototyping, virtual production, immersive walk-throughs, games, education, health, banking and financial services, and other applications.

The XR Cybersecurity project is led by Dr Mashhuda Glencross at the University of Qld and supported by leading researchers across cybersecurity, XR technologies, psychology and Human-Computer Interaction at UQ, the University College London and Royal Holloway University of London. 


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Get ready for 2023 – Strategic Considerations and Efficiencies for SMEs

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19 August

Brennan's XR Friends