Muse XR: Innovation, Creativity & Technology Collide

Thu 27 November 2025, Brisbane

Book now

WHEN

10:30am - 6:00pm
Thursday 27 November 2025

WHERE

The Precinct
Level 2, 315 Brunswick Street
Fortitude Valley

TICKETS

$120

Includes lunch, afternoon tea, and networking drinks & nibbles.

Book now

A limited number of sponsored places are available for tertiary education students to attend Muse XR free of charge: Apply here

If you are a Queensland XR Hub member you may be eligible for a complimentary ticket. Please contact us at info@qldxrhub.com.


Immersive Games & Screen Showcase

We invite you to join us for Muse XR – a one day event exploring the convergence of creativity, technology and innovation in immersive games and screen media.

Through a series of keynotes, provocations and panel discussions, the program spotlights: innovations in immersive games and storytelling; the business of creative XR; and next-gen tools transforming games and virtual production pipelines. An interactive showcase lets audience members step inside the work, testing ideas, tools, and experiences firsthand.

Designed for industry pioneers and curious minds alike, ­Muse XR is your opportunity to explore the now and future of immersive entertainment.

Muse XR - the third in the XR Hub's new signature 'showcase' series - is proudly supported by Screen Queensland.


Who should attend?

  • Those who build the tools and craft the worlds within them;

  • Publishers and investors scanning the horizon for the next big thing;

  • Academics whose research drives innovation;

  • Those who work within policy and government, helping shape the national agenda for creative technologies;

  • Anyone eager to see where breakthroughs in creative industries evolve into the engines of tomorrow’s economy.

Agenda

Program agenda is correct at the time of publication, 30 October 2025.

10:30 AM - REGISTRATION

11:00 AM - Opening & Welcome

RHIANNON PHILLIPS, CEO, Queensland XR Hub

SPOTLIGHT: Liz Rosenthal (UK - Virtual)

LIZ ROSENTHAL is curator of Venice Biennale’s International Film Festival's Official Selection and Competition programme Venice Immersive.

She is an Executive Producer of award-winning immersive content and helped found and lead accelerator programme, CreativeXR, managed by Arts Council England and Digital Catapult. Liz is CEO & Founder of trail-blazing innovation company Power to the Pixel. She has an extensive network and knowledge of international talent, financiers and distributors across the immersive entertainment and arts space.

KEY SPEECH: The VR Critic

Four years in the making, The VR Critic website launched in March this year with reviews of more than 100 virtual reality and mixed reality experiences–making it the most comprehensive contribution to VR criticism to date.

Luke believes that the advent of spatial computing is “the most substantial development in artistic expression since the arrival of motion pictures—and, before then, since the invention of perspective in paintings.”

DR LUKE BUCKMASTER, The VR Critic, The Guardian Australia’s film critic, and chief critic for Flicks.com.au, Australia’s most popular movie publication

State of XR: Games, Films, and Hybrid Practice

Immersive storytelling spans a vast creative spectrum, from cinematic VR and interactive film to story-driven games and mixed-reality installations. Some of the most exciting works blur the boundaries between narrative, play, and presence, challenging the conventions of any single medium.

The diversity of creative XR reveals both the maturity and the growing pains of a field still defining itself - in how we fund, distribute, describe, and study creative innovation.

This session looks at where we are now — and what needs to evolve for the sector to grow and flourish.

DR LUKE BUCKMASTER, The VR Critic

DR JAMES BIRT, Associate Dean External Engagement, Associate Professor, Film, Screen and Creative Media, Faculty of Society & Design, Bond University. James is widely recognised as a leader in immersive design, games, and XR

JED DAWSON, Head of Games, Screen Queensland. His prior life as a game developer earned him credits on 8 games.

KAREN SANDERS (Host), XR Strategist, Queensland XR Hub

12:20 PM - LUNCH & TECHNOLOGY SHOWCASE

1:20 PM - Blurring Realities: Where the Physical and Virtual Worlds Collide

Explore the expanding frontier of AR, MR and location-based games, where stories unfold through movement, data, and place. Our speakers will discuss how XR technologies are reshaping ideas of play, narrative, and collaboration, and what happens when game mechanics spill into everyday environments.

JASON DALTON, Art Director of PlaySide Studios, On the making of the award-winning MR game Shattered

CASSANDRA GRAY, Studio & Production Manager, PHORIA, On blending physical and digital worlds through transformative MR experiences Julaymba and Rone’s Time After Time

DR RALF MUHLBERGER, CEO & Co-Founder, Ardacious Pty Ltd, On bringing AR scenery, creatures and characters to tabletop games through Ardent Roleplay

SEBASTIAAN (SEB) FEHR, CEO & Studio Director of Actuator Digital

2:40 PM - AFTERNOON TEA & TECHNOLOGY SHOWCASE

3:25 PM - PROVOCATION: Outside the Frame

Georgie Pinn is an interactive creative technologist who makes large-scale multi-sensory art experiences in public space using projection mapping and interactive generative animation. Her creative process is driven by a long term research into how immersive tech and intimate storytelling can be used to connect people, dissolving prejudice, bias and fear through empathy. She has over two decades of experience working as an audiovisual content creator, developing ideas for festivals, cultural institutions, AR and VR experiences, music videos and sets for Theater, Opera and Fashion.

GEORGIE PINN, Founder & Director, Interactor

KEY SPEECH: Data Science & Storytelling: Exploring Narratives through Interactive Systems Design

MICHELA LEDWIDGE is Founder & CEO of Mod. She is an award-winning creative and technical director specialising in real-time and virtual production, and internet pioneer.

The Tools that Power Immersion: XR in Virtual Production & Performance

Immersive technologies are reshaping the creative process, blending physical and digital production in real time. Virtual production sits at the convergence of these technologies, transforming traditional workflows and expanding what’s possible across games, films, live experiences and performance, and immersive media.

From motion capture, haptics, and eye-tracking to spatial audio, interactive lighting, and real-time rendering, this session explores the tools powering immersion and their role in both virtual production and real-time performance.

DAMIAN CANDUSSO, Head of School, Faculty of Creative Industries, Education & Social Justice, School of Creative Arts, QUT. Damian is an award-winning sound designer and driving force behind the establishment of QUT’s cutting-edge XR Screen Futures Hub.

MICHELA LEDWIDGE, Founder & CEO, Mod

GEORGIE PINN, Founder & Director, Interactor

PAUL VAN OPDENBOSCH (Host), Lecturer in Animation, Faculty of Creative Industries, Education & Social Justice, School of Creative Arts, QUT. An award-winning lecturer and researcher, Paul leads the development of QUT’s Virtual Production capabilities.

4:45 PM - NETWORKING DRINKS & TECHNOLOGY SHOWCASE

Presenters

  • Rhiannon Phillips

    RHIANNON PHILLIPS

    CEO, Queensland XR Hub

    Rhiannon brings more than 20 years experience in business, leadership, software design and development, and event direction.

    Driven by an enduring passion for innovation and emerging technologies, Rhiannon has led pioneering software projects in health, education and video games, and worked on a range of complex R&D projects in agriculture, mining and manufacturing.

  • Liz Rosenthal

    LIZ ROSENTHAL

    Curator, Venice Biennale’s International Film Festival's Venice Immersive

    Liz is Curator of Venice Biennale’s International Film Festival's Official Selection and Competition programme Venice Immersive. She is an Executive Producer of award-winning immersive content and helped found and lead accelerator programme, CreativeXR, managed by Arts Council England and Digital Catapult. Liz is CEO & Founder of trail-blazing innovation company Power to the Pixel. She has an extensive network and knowledge of international talent, financiers and distributors across the immersive entertainment and arts space.

  • Luke Buckmaster

    DR LUKE BUCKMASTER

    The VR Critic

    Dr Luke Buckmaster is a professional film, TV and virtual reality critic who has been writing film reviews since 1997. He is film critic for The Guardian Australia, chief critic of Flicks.com.au (Australia’s most popular movie publication) and runs the world-first virtual reality review website The VR Critic.

    Buckmaster has contributed to a wide range of other publications including BBC Culture, VICE, The Griffith Review, The Age, The Sydney Morning Herald, and Senses of Cinema. In 2022 he completed a doctoral thesis on VR as an emerging art form, arguing that virtual and mixed reality are unique mediums requiring their own language, syntax and critical discourse.

  • Dr James Birt

    DR JAMES BIRT

    Associate Dean External Engagement, Associate Professor, Film, Screen and Creative Media, Faculty of Society & Design, Bond University

    Dr James Birt is Associate Dean External Engagement and Associate Professor of Film, Screen and Creative Media at Bond University, where he leads initiatives connecting research, industry, and education through emerging technologies. A recognised leader in immersive design, games, and XR, his work explores how simulation, virtual production, and serious games can enhance learning, wellbeing, and creative practice.

  • Jed Dawson

    JED DAWSON

    Head of Games, Screen Queensland

    As Head of Games at Screen Queensland, Jed Dawson leads government programs designed to uplift Queensland’s games industry. He created and oversees 3 core games programs to achieve this: The 15% Digital Games Incentive, Games Grants, and the Games Residency. He has fond memories of his prior life as a game developer with credits on 8 games.

  • Karen Sanders

    KAREN SANDERS

    XR Strategist, Queensland XR Hub

    Karen earned a Bachelor of Engineering from the University of Queensland, marking the beginning of a multifaceted career that transitioned from technical engineering to groundbreaking work in Extended Reality (XR). As a co-founder of a globally recognised XR studio, she has played a pivotal role in shaping the industry.

    With 17 years of experience in engineering and over 15 years in XR, Karen blends technical expertise, innovative thinking, and strategic vision. Her dedication to integrating technology into project delivery drives initiatives with measurable impact, reflecting her belief that innovation and technology are cornerstones of a sustainable and prosperous future.

  • Jason Dalton

    JASON DALTON

    Art Director, PlaySide Studios

    Jason Dalton is an Art Director with 25 years of experience in the video game and visualisation industry. He has contributed to over 12 titles across PC, console, mobile, and VR, including AAA titles such as; Rome: Total War, Medieval II: Total War, Shattered VR and Sid Meier’s Civilization VII VR. Jason has led multidisciplinary teams across the full art pipeline, from early concept to final in-engine execution, with a focus on high fidelity characters, immersive environments, cinematic lighting, gameplay clarity, and technical performance. He is currently the Art Director at Playside Studios, Australia's biggest game development studio.

  • Cassandra Gray

    CASSANDRA GRAY

    Studio & Production Manager, Phoria

    Cass Gray is a Producer and Events Manager living and working in Melbourne, Australia. Currently working as Studio & Production Manager at PHORIA, Cass has previously worked at studios across Australia and New Zealand, including Weta Workshop, Dinosaur Polo Club, and Samurai Punk. During her eight years in the industry Cass has helped to ship titles such as Dr. Grordbot’s Invaders, Mini Metro, Mini Motorways, and Justice Sucks.

    In addition to her work as a developer Cass also served as Chairperson of the New Zealand Game Developers Association from 2018 to 2020, as well as managing events and sitting on the committee for the New Zealand Games Festival.

  • Ralf Muhlberger

    DR RALF MUHLBERGER

    CEO & Co-Founder, Ardacious Pty Ltd

    With over 25 years experience in technology and education leadership, Ralf knows that games have the power to teach more than any other tool. Ralf’s extensive work within some of Australia’s leading universities designing IT and Media curriculums and chairing business committees has led to Ardacious becoming a powerful tool for educators to revolutionise their classrooms.

  • Sebastiaan Fehr

    SEBASTIAAN FEHR

    CEO & Studio Director, Actuator Digital

    Seb has a head for technology, and a heart for games. Through his years of experience in software and games, he has become devoted to creating quality code, architecture and processes. He loves building software, and seeing great ideas realized. He brings exceptional people who share his passion together to work on projects they care about, and creating them the right way.

  • Georgie Pinn

    GEORGIE PINN

    Founder & Director, Interactor

    Georgie Pinn is an interactive creative technologist who makes large-scale multi-sensory art experiences in public space using projection mapping and interactive generative animation. Her creative process is driven by a long term research into how immersive tech and intimate storytelling can be used to connect people, dissolving prejudice, bias and fear through empathy. She has over two decades of experience working as an audiovisual content creator, developing ideas for festivals, cultural institutions, AR and VR experiences, music videos and sets for Theater, Opera and Fashion.

  • Michela Ledwidge

    MICHELA LEDWIDGE

    Founder & CEO, Mod

    Michela Ledwidge is an award-winning creative and technical director who specialises in real-time and virtual production (using game engines for film & TV). She is known for interactive and immersive productions Through The Eyes of Our Ancestors (2023), A Clever Label (2021), ACO Virtual (2013) and Horses for Courses (2001). She has extensive experience leading teams, working hands-on with digital tools like Unreal Engine, Houdini, TouchDesigner and PyTorch. She writes words, code and music, directs, and produces. She has been building and shipping software products since the 00s.

  • Damian Candusso

    DAMIAN CANDUSSO

    Head of School, Faculty of Creative Industries, Education & Social Justice, School of Creative Arts, QUT

    Damian provides a unique nexus between academia, research and professional industry practice. He has extensive experience across all aspects of the creative industries with senior leadership and supervision experience managing teams across academia, research and the film industry. Areas of expertise include immersive media and virtual reality, spatial sound design, film, television and music. Damian has been nominated and awarded at both national and international levels including: a Centenary Medal, awarded on behalf of Her Majesty the Queen, the City of Los Angeles Certificate of Recognition, and many peer reviewed awards.

  • Paul Van Opdenbosch

    PAUL VAN OPDENBOSCH

    Lecturer in Animation, Faculty of Creative Industries, Education & Social Justice, School of Creative Arts, Film, Screen & Animation, QUT

    Paul is an award-winning lecturer and researcher in QUT’s School of Creative Arts, specialising in Virtual Production, Real-Time Animation, and experimental screen practice. He leads the development of QUT Virtual Production capabilities advancing new forms of storytelling through real-time and hybrid production research. His practice-led approach bridges creative arts, health, and technology, attracting national recognition and research funding that supports cross-disciplinary collaboration and innovation.

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