Muse XR: Innovation, Creativity & Technology Collide

Thu 27 November 2025, Brisbane

Book now

WHEN

10:30am - 6:00pm
Thursday 27 November 2025

WHERE

The Precinct
Level 2, 315 Brunswick Street
Fortitude Valley

TICKETS

$120

Register by 31 October for a 20% early bird discount!

Book now

Includes lunch & afternoon tea.

If you are a Queensland XR Hub member you may be eligible for a complimentary ticket. Please contact us at info@qldxrhub.com.


Immersive Games & Screen Showcase

We invite you to join us for Muse XR – a one day event exploring the convergence of creativity, technology and innovation in immersive games and screen media.

Through a series of keynotes, provocations and panel discussions, the program spotlights: innovations in immersive games and storytelling; the business of creative XR; and next-gen tools transforming games and virtual production pipelines. An interactive showcase lets audience members step inside the work, testing ideas, tools, and experiences firsthand.

Designed for industry pioneers and curious minds alike, ­Muse XR is your opportunity to explore the now and future of immersive entertainment.

Muse XR - the third in the XR Hub's new signature 'showcase' series - is proudly supported by Screen Queensland.


Who should attend?

  • Those who build the tools and craft the worlds within them;

  • Publishers and investors scanning the horizon for the next big thing;

  • Academics whose research drives innovation;

  • Those who work within policy and government, helping shape the national agenda for creative technologies;

  • Anyone eager to see where breakthroughs in creative industries evolve into the engines of tomorrow’s economy.

Agenda

Program agenda is correct at the time of publication, 22 October 2025.

Opening & Welcome

RHIANNON PHILLIPS, CEO, Queensland XR Hub

SPOTLIGHT: Liz Rosenthal (UK - Virtual)

Liz is Curator of Venice Biennale’s International Film Festivals Official Selection and Competition programme Venice Immersive. She is an Executive Producer of award-winning immersive content and helped found and lead accelerator programme, CreativeXR, managed by Arts Council England and Digital Catapult. Liz is CEO & Founder of trail-blazing innovation company Power to the Pixel. She has an extensive network and knowledge of international talent, financiers and distributors across the immersive entertainment and arts space.

LIZ ROSENTHAL, Curator, Venice Biennale’s International Film Festival's Venice Immersive

State of XR: Games, Screens, and Hybrid Practice

Immersive storytelling spans a vast creative spectrum, from cinematic VR and interactive film to story-driven games and mixed-reality installations. Some of the most exciting works blur the boundaries between narrative, play, and presence, challenging the conventions of any single medium.

The diversity of creative XR reveals both the maturity and the growing pains of a field still defining itself - in how we fund, distribute, describe, and study creative innovation.

This session looks at where we are now — and what needs to evolve for the sector to grow and flourish.

DR JAMES BIRT, Associate Dean External Engagement, Associate Professor, Film, Screen and Creative Media, Faculty of Society & Design, Bond University

JED DAWSON, Head of Games, Screen Queensland

12:20 PM - LUNCH & TECHNOLOGY SHOWCASE

Blurring Realities: Where the Physical and Virtual Worlds Collide

Explore the expanding frontier of AR, MR and location-based XR, where stories unfold through movement, data, and place. Our speakers will discuss how mixed reality technologies are reshaping ideas of play, narrative, and collaboration, and what happens when game mechanics spill into everyday environments.

JASON DALTON, Art Director, PlaySide Studios

DR RALF MUHLBERGER, CEO & Co-Founder, Ardacious Pty Ltd

2:40 PM - AFTERNOON TEA & TECHNOLOGY SHOWCASE

PROVOCATION: Outside the Frame

Georgie Pinn is an interactive creative technologist who makes large-scale multi-sensory art experiences in public space using projection mapping and interactive generative animation. Her creative process is driven by a long term research into how immersive tech and intimate storytelling can be used to connect people, dissolving prejudice, bias and fear through empathy. She has over two decades of experience working as an audiovisual content creator, developing ideas for festivals, cultural institutions, AR and VR experiences, music videos and sets for Theater, Opera and Fashion.

GEORGIE PINN, Founder & Director, Interactor

KEY SPEECH: Data Science & Storytelling: Exploring Narratives through Interactive Systems Design

MICHELA LEDWIDGE, Founder & CEO, Mod

The Tools that Power Immersion: XR in Virtual Production & Performance

Immersive technologies are reshaping the creative process, blending physical and digital production in real time. Virtual production sits at the convergence of these technologies, transforming traditional workflows and expanding what’s possible across games, films, live experiences and performance, and immersive media.

From motion capture, haptics, and eye-tracking to spatial audio, interactive lighting, and real-time rendering, this session explores the tools powering immersion and their role in both virtual production and real-time performance.

DAMIAN CANDUSSO, Head of School, Faculty of Creative Industries, Education & Social Justice, School of Creative Arts

MICHELA LEDWIDGE, Founder & CEO, Mod

GEORGIE PINN, Founder & Director, Interactor

4:45 PM - NETWORKING & TECHNOLOGY SHOWCASE

Presenters

  • Rhiannon Phillips

    RHIANNON PHILLIPS

    CEO, Queensland XR Hub

    Rhiannon brings more than 20 years experience in business, leadership, software design and development, and event direction.

    Driven by an enduring passion for innovation and emerging technologies, Rhiannon has led pioneering software projects in health, education and video games, and worked on a range of complex R&D projects in agriculture, mining and manufacturing.

  • Liz Rosenthal

    LIZ ROSENTHAL

    Curator, Venice Biennale’s International Film Festival's Venice Immersive

    Liz is Curator of Venice Biennale’s International Film Festival's Official Selection and Competition programme Venice Immersive. She is an Executive Producer of award-winning immersive content and helped found and lead accelerator programme, CreativeXR, managed by Arts Council England and Digital Catapult. Liz is CEO & Founder of trail-blazing innovation company Power to the Pixel. She has an extensive network and knowledge of international talent, financiers and distributors across the immersive entertainment and arts space.

  • Dr James Birt

    DR JAMES BIRT

    Associate Dean External Engagement, Associate Professor, Film, Screen and Creative Media, Faculty of Society & Design, Bond University

    Dr James Birt is Associate Dean External Engagement and Associate Professor of Film, Screen and Creative Media at Bond University, where he leads initiatives connecting research, industry, and education through emerging technologies. A recognised leader in immersive design, games, and XR, his work explores how simulation, virtual production, and serious games can enhance learning, wellbeing, and creative practice.

  • Jed Dawson

    JED DAWSON

    Head of Games, Screen Queensland

    As Head of Games at Screen Queensland, Jed Dawson leads government programs designed to uplift Queensland’s games industry. He created and oversees 3 core games programs to achieve this: The 15% Digital Games Incentive, Games Grants, and the Games Residency. He has fond memories of his prior life as a game developer with credits on 8 games.

  • Jason Dalton

    JASON DALTON

    Art Director, PlaySide Studios

    Jason Dalton is an Art Director with 25 years of experience in the video game and visualisation industry. He has contributed to over 12 titles across PC, console, mobile, and VR, including AAA titles such as; Rome: Total War, Medieval II: Total War, Shattered VR and Sid Meier’s Civilization VII VR. Jason has led multidisciplinary teams across the full art pipeline, from early concept to final in-engine execution, with a focus on high fidelity characters, immersive environments, cinematic lighting, gameplay clarity, and technical performance. He is currently the Art Director at Playside Studios, Australia's biggest game development studio.

  • Ralf Muhlberger

    DR RALF MUHLBERGER

    CEO & Co-Founder, Ardacious Pty Ltd

    With over 25 years experience in technology and education leadership, Ralf knows that games have the power to teach more than any other tool. Ralf’s extensive work within some of Australia’s leading universities designing IT and Media curriculums and chairing business committees has led to Ardacious becoming a powerful tool for educators to revolutionise their classrooms.

  • Georgie Pinn

    GEORGIE PINN

    Founder & Director, Interactor

    Georgie Pinn is an interactive creative technologist who makes large-scale multi-sensory art experiences in public space using projection mapping and interactive generative animation. Her creative process is driven by a long term research into how immersive tech and intimate storytelling can be used to connect people, dissolving prejudice, bias and fear through empathy. She has over two decades of experience working as an audiovisual content creator, developing ideas for festivals, cultural institutions, AR and VR experiences, music videos and sets for Theater, Opera and Fashion.

  • Michela Ledwidge

    MICHELA LEDWIDGE

    Founder & CEO, Mod

    Michela Ledwidge is an award-winning creative and technical director who specialises in real-time and virtual production (using game engines for film & TV). She is known for interactive and immersive productions Through The Eyes of Our Ancestors (2023), A Clever Label (2021), ACO Virtual (2013) and Horses for Courses (2001). She has extensive experience leading teams, working hands-on with digital tools like Unreal Engine, Houdini, TouchDesigner and PyTorch. She writes words, code and music, directs, and produces. She has been building and shipping software products since the 00s.

  • Damian Candusso

    DAMIAN CANDUSSO

    Head of School, Faculty of Creative Industries, Education & Social Justice, School of Creative Arts, QUT

    Damian provides a unique nexus between academia, research and professional industry practice. He has extensive experience across all aspects of the creative industries with senior leadership and supervision experience managing teams across academia, research and the film industry. Areas of expertise include immersive media and virtual reality, spatial sound design, film, television and music. Damian has been nominated and awarded at both national and international levels including: a Centenary Medal, awarded on behalf of Her Majesty the Queen, the City of Los Angeles Certificate of Recognition, and many peer reviewed awards.